About Tag rugby
Tag rugby is a non-contact sport. It is an exciting and enjoyable game that men, women and children of all abilities and ages can enjoy playing. There are no scrums in tag rugby. The object of tag rugby is to score tries by running with the ball with the aim of touching it on the ground behind the opponents try line. A distinctive feature of tag rugby is that players wear tag rugby belts or tag rugby shorts. These have Velcro patches to which two ribbons are attached. Instead of physically tackling a player who has possession of the ball, tag rugby defending players attempt to remove a ribbon in order to advance the game.
- Zero tolerance of abuse to all members of staff including Umpires/Referee, Merch Team & Bar Staff – this will result in immediate removal from the festival
- Players must be at the side of the pitch/court ready to play 5 minutes before their scheduled game time, if by the time the hooter goes you are not on the field then you forfeit the game & a score of 5-0 will be recorded against you
- Only people with players wristbands allowed on the Rugby Pitches or Netball Courts
- Any score disputes much be bought to the ‘Rugby Manager’ or ‘Netball Manager’ within 30 minutes of the completion of the game
- Team captains must be present at the pre-festival briefing
RUGBY INTRODUCTION & LAWS
Beach Tag Rugby Laws have been designed for enjoyment of non-contact Rugby. These Laws have been produced so that there are some guidelines and principles in place for Beach Tag Rugby.
It is an exciting and enjoyable game that men, women and children of all abilities and ages can enjoy playing. The object of tag rugby is to score tries by running with the ball with the aim of touching it on the ground behind the opponents try line. A distinctive feature of tag rugby is that players wear tag
rugby belts or tag rugby shorts. These have Velcro patches to which two ribbons are attached. Instead of physically tackling a player who has possession of the ball, tag rugby defending players attempt to remove a ribbon in order to advance the game.
There are no rucks, mauls, line outs or scrums in Beach Tag Rugby. As this is a rugby festival, we will adopt the RFU’s 5 core values of: Teamwork, Respect, Enjoyment, Discipline & Sportsmanship.
As this is a beach tournament the pitch will be set up on the sand. The playing enclosure will be marked out by either the inflatable surrounds or tape/rope. If either team is not happy with the playing enclosure or ground, then this must be bought to the referee’s attention immediately.
NUMBER OF PLAYERS
Each team will consist of 5 players & a maximum of 15 replacements. Interchanges must take place in the sub box/channel & can be made at any time during the game, even when the game is live. A player must leave the pitch before the other player is to enter. If a team does this incorrectly then both
players will receive a yellow card.
TEAM MAKE UP
In the male & female competitions all players must be senior players of that gender. In the Family competition the team on the pitch must consist of at least 1 senior male players, 1 senior female player & 1 junior player. In the Mixed Competition ALL players must be senior with a minimum of 2
male or females & players on the pitch at once. Senior players are aged 14 or over.
Any player is eligible to play for more than 1 team but has to pay an additional fee per extra team. Player eligibility per team will be clearly identifiable by coloured tags on their wristband.
A player must wear a tag belt with two ribbons (tag) attached to it by Velcro. The belt is worn around the waist outside other clothing with the tags being positioned on either side of the hips. Players must not wear footwear but may wear socks.
A game will last between 6 – 10 minutes with no half time. The game is centrally timed by the ‘Rugby Manager’ & his decision on time is final. The game is started on the hooter & finished at the next tag, score or infringement after the final hooter. In any knockout stage game (up to & including the Quarter – final) that ends in a draw then the team who scored the first try of the game will be deemed the winner. From the ‘Semi-Final’ of any competition (or a knockout stage game which ended 0-0) then ‘extra time drop off’ will be played.
A team of 2 match officials will be put in charge of each game. The ‘Lead Referee’ will be the sole judge of decisions on the pitch with the ‘Assistant Referee’ overseeing interchanges & scoring of the match. The ‘Lead Referee’ will perform a toss of either a dance off or ‘Rock, Paper, Scissor’ to deem who will start the game.
STARTS & RESTARTS
Both sets of players will start on their own try lines with 1 team kicking the ball, no higher than head height, so it crosses the halfway line in the pitch. If the ball does not cross the halfway line or is kicked overhead height, then the kicker will be sent to the sin bin. Once the ball has passed the halfway line then both sets of players can play the ball. If the ball does not reach halfway or kicked overhead height then the non-offending team will start with a free pass at half way. After a try then the scoring side must retreat passed the halfway line & once done can start moving towards the opposition who can start running immediately from their own try line. If a player does not reach halfway & has interfered with play then they will receive a sin bin.
SCORING A TRY
A player must ground the ball against the end on the inflatable surrounding or put the ball down on/past the try line on a tapped/roped pitch. If a player would have probably scored a try if it wasn’t for an act of foul play, then a penalty try shall be award & a yellow card given to the offender.
A tackle occurs when the ball carrier has a tag removed by an opponent. The tackler must immediately raise the tag in the air and call “Tag!”. The tackler must return the tag to the tackled player before re-joining the game, if this does not happen then a Free Pass will be awarded to the tackled players team. Opponents of the tackled player must immediately retire behind the ball and if they are in front of the ball must not attempt to play the ball or obstruct opponents. The tackled player must roll the ball between their leg within 10 seconds from the location of the TAG or if immediate within 1 stride of the TAG but can do this without the need for the tag to be on their belt. The ball is deemed out of the tackle area & back in play once moved by the ‘dummy half’. A tackled player must
replace the tag before re-joining the game, after they have rolled the ball between their legs. If a player is tackled in the act of scoring, including diving for the line, then the ‘Lead Referee’ will deem if the tackle happened before the ball was grounded.
If an act of foul play happens during the game, then this results in the opposition getting a ‘Free Pass’ & an immediate sin bin:
- Ball carrier running into a defender with force
- Defender making physical contact a ball carrier
- Kicking the ball in open play
- Calling ‘TAG’ when no tag was pulled
- Defender moving from the correct TAG location towards the ball carrier & own line
- Deliberate Knock On
- Throwing a TAG on the floor
- Throwing the ball away
- Not giving the opposition the ball after a score
If any of the below acts of foul play happen, then this will result in being sent off:
- Abuse (Physical or Verbal) of the opposition
- Abuse (Physical or Verbal) of the referee team
- Abuse (Physical or Verbal) of the event staff
If any of these offences are committed, then a free pass will be awarded to the opposition:
- Handing off an opposition
- Feeding off an opposition
- Spinning out of a TAG
- Obstructing an opposition getting near the ball carrier
KNOCK ON FORWARD PASS
A knock-on occurs when a player loses ball possession, or contacts the ball with hand or arm, and the ball goes forward to touch the ground or another player before this player gains, or regains, possession. Forward means towards the opposing team’s goal line. A forward pass occurs when a
player throws or passes the ball forward. If either of these offences happen then a Roll Ball is given to the opposition.
There are no lineouts in Beach Tag Rugby. If the game is on the inflatable pitch, then the ball & ball carrier can touch the inflatable surround & come back into play. The ball is deemed in touch when it either touches the ground or someone who is outside the field of play. If the game is on the roped/taped pitch, then the ball is in touch when the ball or any part of the player carrying the ball touches the line/anything the other side of it. The place where the ball carrier (or the ball) touched or crossed the touchline is where it went into touch. When the ball is in touch the referee awards a roll ball to the team who did not carry or put the ball into touch.
When a roll ball is given by the referee the ball must be rolled between a player & legs with the opposition back 2m from this location. The ball is deemed back in play once the ball has been moved by the ‘dummy half’.
Free passes are awarded to the non-offending team for infringements by their opponents. The opposing team must immediately run towards their own goal line until they are at least five metres away from the mark for the free pass or until they have reached their goal line if that is nearer the mark. Even if the free pass is taken and the passer’s team is playing the ball, opposing players must keep running until they have retired the necessary distance. They must not take part in the game until they have done so. If the free pass is taken so quickly that opponents have no opportunity to retire, they will not be penalised for this. However, they must continue to retire the necessary distance or until a teammate who was five metres from the mark has run ahead of them, before they take part in
the game. If they get involved in play before they are back in play, then they will receive a yellow card.
YELLOW CARD/SIN BIN
If you receive a yellow card during a game, you are sent to the sin bin & must leave the field immediately through the interchange box. You are not allowed to be replaced & your team will play with less players. You will be in the sin bin for 1 minute. Once the one minute has been completed then you can return to the game or be replaced by another player. 2 sin bins do not make a sending off. A player can be given more than 1 yellow card in a game.
If you receive a red card during a game, then you are sent off & must leave the field immediately. You will not be replaced for the rest of the game & your team will be play with 1 less player. Any sending off will be reviewed by the ‘Rugby Manager’, ‘Rugby Referees Manager’ & ‘Tournament Organisers’ to see if any further action, potential ban, is required. If a player is banned for any number of games & is, then seen to be participating before their ban finishes then their team will forfeit the game & lose 5-0.
EXTRA TIME DROP OFF
At the point a drop off needs to be played then the team will lose a player each. (In the family’s) competition then this will consist of a minimum of 1 male, 1 female & 1 junior player, in the mixed competition this will consist of a minimum of 2 males or females). The 2 captains will play ‘Rock, Paper, Scissors’ to see who will restart the game. When the game is restarted then the players have 1 minute to score before each team drops another player (In the family’s competition then this will consist of 1 male, 1 female & 1 junior player, in the mixed competition this will consist of a minimum of 1 female). The play will continue from the moment it was stopped to remove the player. If there is still no score after another minute then each team will drop another player (In the family’s competition then this will consist of 1 senior & 1 junior, in the mixed competition this will consist of a minimum of 1 male & 1 female). If after another minute, there is still no score then each team must select a player to perform a dance off which will be judged by a randomly selected player from a random team.